Global heap: Can't HeapWalk() in this configuration Streamed_sfx_dlc3.pck stream package loadedĮnglish(US)/streamed_vo.pck stream package loadedĮnglish(US)/streamed_vo_dlc1.pck stream package loaded Streamed_sfx_dlc2.pck stream package loaded Streamed_sfx_dlc1.pck stream package loaded NetGetVersionChecksum - checksum : 146807551Ġ: Hangszórók (Realtek High Definition Audio)ĭefault Console Device, Multimedia Device, Communications Device, and Game DeviceĪudio bank 'doom_mp.bnk' excluded based on game mode SPĪudio bank 'doom_weapon_mp.bnk' excluded based on game mode SPĪsync load success id -2103502525 : doom_initial.bnk T23:02:48.882+02:00 LOG: Retrieved build informationĭone reading 5 sound events longest is 59ĮnumerateDownloadableContent: E:\Games\Dooom\dlc Map Set: BFG Playtest, SP Campaign back up, SP Campaign, SP Beta Test, Demo, sp_min_unified, SP Playtest, sp_campaign, Unified IHV SP, First 3 Read vmtrs from E:\Games\Dooom/virtualtextures/_vmtr_dlc1.vmtrĬould not open E:\Games\Dooom/virtualtextures/_vmtr_dlc2.vmtr, all vmtrs will be re-createdĬould not open E:\Games\Dooom/virtualtextures/_vmtr_dlc3.vmtr, all vmtrs will be re-createdĬould not open E:\Games\Dooom/virtualtextures/_vmtr_dlc4.vmtr, all vmtrs will be re-created Read vmtrs from E:\Games\Dooom/virtualtextures/_vmtr.vmtr Using mega2 chunk file E:\Games\Dooom/virtualtextures/_vmtr_q4.mega2 Using mega2 chunk file E:\Games\Dooom/virtualtextures/_vmtr_q3.mega2 Using mega2 chunk file E:\Games\Dooom/virtualtextures/_vmtr_q2.mega2 Using mega2 chunk file E:\Games\Dooom/virtualtextures/_vmtr_q1.mega2 Using mega2 chunk file E:\Games\Dooom/virtualtextures/_vmtr_sq9.mega2
#Doom opengl 4.3 amd full
ShowGameWindow: (0, 0) 1920 x 1080, full screen Initializing renderSystem -ĭriver : 7 Compatibility Profile Context 20.12.1 1.28009
Initializing resource container gameresources_002.patch Initializing resource container gameresources.patch Initializing resource container gameresources.resources T23:02:40.980+02:00 LOG: Command Line: "E:\Games\Dooom\DOOM圆4.exe"ġ CPU package, 6 physical cores, 12 logical coresģ200 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTTĦ5536 kB 1st level cache, 524288 kB 2nd level cache, 8388608 kB 3rd level cache C:/Users/NewC/Saved Games/id Software/DOOM/base/ I translate it but if i repack the file i get 11 GB gameresources.resources file not the original 5 GB and the game doesn't run well i get this massage: ( I try to run in dev mode enabled but doesn' t help me.) Any idea what will i do?! Thanx the reply! (In DoomEternal i edit DOOMEternal圆4vk.exe file by HxD to read the english.blang files)Ĭonfigured log listener print-redirect tagsĪdded structured log listener print-redirectĪdded structured log listener mp-cloud-gobbler
#Doom opengl 4.3 amd drivers
AMD is trying to fix their stuff, but I dunno.Įncouraging nVidia sounds like a bad idea, considering their practices, but in the end what matters is if gamers can game or not, and if nVidia is needed, sometimes this is what you need to tell them.Īs for why nVidia works better with OpenGL: during OpenGL early times, nVidia liked OpenGL so much, that they used the OGL standard as a "checklist" of features to put in their GPU, the earlier nVidia GPUs literally implemented OpenGL, with nVidia drivers kinda needed to "translate" DirectX calls to OpenGL, while AMD went the other way (giving more attention to DirectX, and OpenGL being the "foreign" API).Īfter the invention of shaders and all that stuff, this became less pronounced, but when you use OpenGL fixed pipeline, it shows, as nVidia cards implement OpenGL fixed pipeline in the hardware in a literal manner, while AMD cards don't do that.I use DOOMExtract.exe and I get the english.bfile file where the text out there. (I saw it originally on the support forums, or at least it is what I remember).Īs for what to do, it is a very good question.